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Lord Sorgo
10-06-2006, 06:58 PM
WELCOME TO FFVII

Several years after the secondary fall of Sephiroth and the end of Geostigma, finally the shakey and unstable bond between AVALANCHE and Shinra Corporation has fallen. Shinra has done extensive rebuilding on the Mako Reactors and has once again begun manufacturing and manipulating the Spirit energy from the lifestream to create Mako Energy for fuel and electrical energy to further enhance weapons technology and several other technologies, such as mobile vehicles and advanced mechanics. AVALANCHE has become seriously upset with this, and has once again formed a resistance against the Shinra Corporation, going as far as beginning to publicly hire Rebel fighters into AVALANCHE to fight directly against Shinra and stop them from manufacturing the life of the planet.

Shinra is not foolish, and is aware of this new, and seemingly repeated threat towards their corporation and operations. AVALANCHE has already initiated a severe strike, going as far as assassinating two of four turks, and taking the other two hostage.

Both Tseng and Elena were fatally killed by Enima and Klassen, who happen to be the leaders of AVALANCHE. Elena was fatally hung and Tseng was killed during gunfire. The two leaders attempted to assassinate both Reno and Rude, but got a larger and more difficult experience than they expected. Reno managed to escape, only to be captured and Rude was also captured, but not before he broke Enima's arm.

Rufus has deemed AVALANCHE a band of terrorist and is hiring SOLDIERs to be imbued with the cells of Jenova and to work as hunters and Soldiers for Shinra to hunt down and stop AVALANCHE from ruining their plans.


PLAYING/JOINING FACTION

You will have the option to join either Shinra, AVALANCHE or you can become a Mercenary and work for one or the other. You can also be an Adventurer.

Mercenaries can choose whichever weapons they'd like, but they are not accessible to all weapons. Mercenaries can also use any kind of Materia, but they must find it first.

Adventurers can also use any weapon or Materia, but they must first find it.

ADVENTURERS OR MERCENARIES CAN JOIN A FACTION ANY TIME THEY PLEASE.




SHINRA CORPORATION

All Operations take place in NEO-MIDGAR.

SOLDIER
If you decide to join Shinra, you will be first accepted as a Soldier. Soldiers are Elite Fighters that participate in accomplishing small missions together for Shinra. You will be taken to a Procession Lab and you will be imbued with the cells of Jenova to elevate your senses, and make you more powerful and faster than ever before. You will wield Swords/Knifes and will wear special gear, such as open clothing save for small chestplates or shoulderpads made of metal. Knee and elbow pads are required as well. You listen to Turks, the VP and (Of course) the President. Defiance will follow with punishment.
WEAPONS USED: Swords, Spears, Axes and Claws.
MATERIA: Purple Materia.

TURKS
To become a Turk is a rare event. You must be exceptionally skilled and you must fill the position. After your career as a SOLDIER, you will be reviewed and may become a Turk. Turks are exceptional Assassins, espionage artists and also scout for potential SOLDIERs to join Shinra. Turks are also bodyguard units to serve higher ranks within the Shinra Hierarchy. SOLDIERs take orders directly from you, so you must take your Job seriously. You must organize missions for SOLDIERs, or do missions involving direct orders from the VP.
WEAPONS USED: Metal Rods (Bonebreakers), Pistols or Handguns.
MATERIA: None utilized.

THE ADVANCED DEPARTMENT
At this point, Shinra has seen that you're beyond being a Turk and have an obvious talent and specialization that could suit one of their five departments.

- Space Explorations
- Weapons Development
- Urban Development
- Science
- Public Safety Maintenance

Once chosen for one of these jobs, you have large responsibilities to take upon, and you will serve as a valuable asset to the Shinra corporation. If you're hired to do one of these specific jobs, it will be explained to you in a Private message. You can give specific orders to Turks, involving complex and special missions. You may not order SOLDIERs around. You take direct order from the Vice President and primary order from the President.
WEAPONS USED: None.
MATERIA: None utilized.

VICE PRESIDENT
This is a serious, one man job involving dedication to the Corporation and severe patience and ambition. You will be trained to become an expert in a combat, a master of verbal persuasion and a general spokesperson for Shinra. You give orders to SOLDIER, Turks and all of the department heads and you are in charge of leading these operations. This is a difficult job, but it will pay off.
WEAPONS USED: Guns (Pistols, Shotguns and Automatics)
MATERIA: Depends.

PRESIDENT
Sorry, this profession is not available. The current President is: RUFUS.


ORDER: Chain of Command

HIGHEST President > Vice President > Department Heads > Turks > Soldiers LOWEST





AVALANCHE

All Operations take place in the APHQ (AVALANCHE PRIMARY HEADQUARTERS)

REBEL FIGHTER
You will be introduced to AVALANCHE as a Rebel Fighter (If you join them.) You will go through extensive physical exercise and training to become a powerful and knowledgable Rebel Fighter. You will be sent to do missions from Commanders and maybe even a Leader or few.
WEAPONS USED: Fists, Swords, Spears and Axes.
MATERIA: None utilized.

REBEL COMMANDER
When you rank up, you can become a Commander and give Rebel Fighters order and request that they complete missions. Commanders are also often sent on a mission with a small handful of Rebel Fighters to complete tasks or missions. Commanders have a responsibility to be tactful and to look after their Fighters.
WEAPONS USED: Swords, Fists, and Pistols.
MATERIA: Yellow Materia.

OPERATIONS SUPERVISOR
An Operations supervisor is a man who usually generates 90% of the missions and creates the plan, layout, blueprints and general outline for mission initiation. They also recruit Fighters into AVALANCHE and train them. Operations Supervisors have extensive knowledge and specific training. Their jobs are oftne extensive and difficult.
WEAPONS USED: Fists, Claws and Pistols.
MATERIA: None utilized.

ARCHLEADER
There may only be one Archleader, and he is responsible to look over the Commanders, Fighters and OP's. He is often a widely experience, intelligent and powerful warrior. Archleaders do a lot of the word-spreading when it comes to the rebellion. They often tell people and spread the word about Shinra's bad deeds. An Archleader has a number of tasks and things to do within AVALANCHE.
WEAPONS USED: Guns (Automatic) and Swords.
MATERIA: Green Materia.

[i]REBEL LEADERS
Sorry, this profession is not available. The current AVALANCHE Leaders are: ENIMA and KLASSEN.


ORDER: Chain of Command

HIGHEST Rebel Leaders > Archleader > Operations Supervisor > Commanders > Fighters.LOWEST

CHARACTER SHEET

ALL CHARACTER SHEETS SHOULD BE PMED TO ME. I WILL POST YOUR SHEET AND NOTIFY YOU WHEN THE RP KICKS OFF.

Name:
Age:
History:
Profession:
Height:
Weight:
Hair Color:
Hair Style:
Eye Color:
Marks/Scars/Tattoos:

HOW-TO-PLAY

I will walk you through it when I begin the RP after all Characters Sheets have been handed in.

R E M E M B E R - T W O - V E R Y - I M P O R T A N T - T H I N G S

All attacks must be an ATTEMPT or you must TRY to attack. NEVER FOLLOW THROUGH. It is my job to analyze your post to see if your attack was successful or not.

For example:

RIGHT THING TO DO:

"Vincent attempted to shoot Cloud in the right leg using his Peacemaker Gun."

WRONG THING TO DO:

"Sephiroth slashed Barret and he fell to the ground bleeding horribly."


The second thing is . . . Never post an attack post twice. When initiated into a battle, post an attack once and wait for a Gamemaster (ME!) to tell you whether your attack was successful or not on the Battle Sheet.

Thank you, and have a great day!

- Sorgo.

Lord Sorgo
10-06-2006, 07:00 PM
CHARACTER LIST

SHINRA CORPORATION:

AVALANCHE REBELLION:

ADVENTURERS:

MERCENARIES:

Name: Marcus
Age: 35
History: Grew up in Mideel. When Ultimate Weapon attacked, he was almost crushed when the sealing above him broke in. He was able to make it out before the lifestream broke to the surface, but he was permanently scarred. He swore revenge on Sephiroth, but by the time he became powerful enough to face Sephiroth, he was already gone, defeated by Cloud. Now he bills himself as a "Hired Sword" to any willing to pay.
Profession: Mercenary
Height: 6' 2"
Weight: 156 lb.
Hair Color: Sun Bleach-Blond
Hair Style: Shoulder length; wavy
Eye Color: Grey
Marks/Scars/Tattoos: Tattoo of a mysterious ruin on the back of his left hand; Cut and burn scars on his right arm and his back

Items: None.

Weapon: Fists.

Gil: 0

Materia:

None Currently obtained.

SSM (Special Sword Maneuvers):

None Currently obtained.

Lord Sorgo
10-08-2006, 05:01 AM
ITEM SHOPPE

Tagrus: Welcome to the Item Shoppe, friend! Grab some Gil, and come on down! Want to buy Items? Give my ol' pal Sorgo a PM of which item you want and he'll deduct it from your Gil amount!

HEALING POTION - 10 Gil
Utilize this item to mildly heal wounds or injuries.

HIGH HEALING POTION - 25 Gil
Use this to heal a good amount of cuts, wounds and injuries.

X HEALING POTION - 75 Gil
[i]This potion will fully heal cuts, wound and injuries.

ETHER - 10 Gil
Use this item to mildly regain magical energy throughout your body.

TURBO ETHER - 50 Gil
Will restore a fair amount of your magical energy.

ELIXIR - 125 Gil
Will fully restore your health and your magical energy.

MEGALIXIR - 275 Gil
Will fully restore your health and magical energy. It will also do that favor for your surrounding friends.

PHOENIX DOWN - 325 Gil
This can be used to bring a friend back from unconciousness.

LUCK SOURCE - 500 Gil
Gives you enhanced luck for a short period of time.

SPEED SOURCE - 500 Gil
Will enable you to use enhanced speed for a short period of time.

MAGIC SOURCE - 500 Gil
Raises the power and damage caused by your magical attacks for a short period of time.

GUARD SOURCE - 500 Gil
Raises your defense against attacks/magic for a short period of time.

POWER SOURCE - 500 Gil
Increases your strength for a short period of time.

GRENADE - 75 Gil
Explosive damage versus an opponent.

VAMPIRE FANG - 250 Gil
Sucks the life out of an opponent for a short period of time.

GHOST HAND - 275 Gil
Sucks the magical energies out of an opponent for a short period of time.

DRAGON FANG - 650 Gil
Causes intensive Lightning damage on an opponent.

REMEDY - 400 Gil
Cures all status abnormalities.

ANTIDOTE - 20 Gil
Cures poison status.

STARDUST - 1750 Gil
Casts "Comet2" on all opponents.

DRAGON SCALES - 650 Gil
Causes Water damage to all opponents.

GRAVITY BALL - 800 Gil
Casts "Demi2" on a single opponent.

LUCID THORN - 1000 Gil
Severely Poisons an opponent (Uncurable by anything. Ends at the finish of a battle.)

SHRAPNEL - 300 Gil
Explosive damage to all opponents.

APATHETIC RELEASE - 775 Gil
Makes an opponents attacks weak and causes him to crumble emotionally.

IRON FIST - 925 Gil
Deals out great fire damage to a single opponent.

Lord Sorgo
10-08-2006, 05:17 AM
MATERIA AND MAGIC

NOTE: Magic and Materia is not an Item you may buy. You will find them throughout the roleplay or they will be given to you . . . Or you can be a bastard and steal them.

Magical Levels

When you recieve a Materia, you only obtain it's first power stage. Throughout battles and gaining experience while using the stage, you may achieve further stages.

For example:

Let's say I have ICE Materia and I just got it from killing a Shinra Agent. I only have the first stage of it, being Ice. If I use it more and level up, the Gamemaster will tell me "Stage two obtain on ICE Materia."

After he says that, I will be able to utilize Ice 2!


ICE
- Ice
- Ice 2
- Ice 3

LIGHTNING
- Bolt
- Bolt 2
- Bolt 3

FIRE
- Fire
- Fire 2
- Fire 3

RESTORATION
- Cure
- Cure 2
- Regen
- Cure 3

POISON
- Bio
- Bio 2
- Bio 3
- Infect
- Lucid

EARTH
- Quake
- Quake 2
- Quake 3

REVIVE
- Life
- Life 2

SEAL
- Sleep
- Silence

TRANSFORM
- Mini
- Toad

MYSTIFY
- Confusion
- Berserk

TIME
- Haste
- Slow
- Stop

GRAVITY
- Demi
- Demi 2

DESTRUCTION
- DeBarrier
- DeSpell
- Death

BARRIER
- Barrier
- M-Barrier
- Reflect
- Wall

COMET
- Comet
- Comet 2
- COMET 3 [Extremely Rare]


FULL CURE
- Full Cure

CONTAIN
-Freeze
- Break
- Tornado
- Flare

ULTIMA
- Ultima
- ULTIMA 2 [Extremely Rare]
- ULTIMA 3 [Disgustingly Rare]

SHIELD
- Shield

Janus
06-05-2007, 12:00 AM
Closing due to gross inactivity. In order to revamp this RP, please contact staff.